| Overview
The X Library is a programming library made to
greatly simplify the development process. X Library requires Windows and Visual Studio .NET. In this
current release unmanaged C++ must be used but any .NET language will be able to be utilized in the
next release. Every effort has been made to
ensure that the library is extremely easy to use, provides exceptional
performance, and is suitable for use in any application including games.
The X Library has gone through rigorous tests, code reviews, and
regression tests to ensure that the code will operate without problems.
Complete documentation for the X Library can be
found under the Class Reference section on the navigation
bar above.
The X Library has been created and is maintained
by Bodine Blodgett of Bright Bug Software. The library has been provided
AS IS. If any problems or suspected problems are found please send an
email to support@brightbug.com.
|
Getting Started
To get started using the X Library follow the four simple steps below.
1. Review the Terms of Use Policy.
2. View what licensing requirements your organization requires
and obtain a download key. Single developer licenses are currently FREE
but a license key is still required.
3. Download the X Library once you have obtained a download key.
4. Create a program, add xlibrary.lib, wininet.lib, and Rpcrt4.lib to your project. Then call the XLibrary::Init() member
function with your X Library registration key.
5. View our database of code samples to copy and paste code
into your own projects.
6. View the Class Reference for information on each class and
a complete member function reference guide. |